package net.tv90.bfmccore.constant;

public class GameConstant {
    //投票地图池大小
    public static final int VOTE_GAME_LIST_NUM = 6;
    //切换到2号地图池人数阈值
    public static final int SWITCH_GAME_POOL_THRESHOLD_1 = 8;
    //切换到3号地图池人数阈值
    public static final int SWITCH_GAME_POOL_THRESHOLD_2 = 15;
    //切换到4号地图池人数阈值
    public static final int SWITCH_GAME_POOL_THRESHOLD_3 = 24;
    //一局结束后最大等待tick
    public static final int MAX_WAITING_TICK = 600;
    //刷新率，单位赫兹
    public static final int TICK_RATE = 10;
    //部署等待时间
    public static int DEPLOY_DELAY_SECOND = 7;
    //小队部署等待时间
    public static int DEPLOY_DELAY_SECOND_SQUAD = 5;
}
